The Vampire’s senses of sight, smell, hearing, and touch are of supernatural keeness, comparable on many levels to a wolf’s. The Vampire can see with perfect clarity in the darkness of the night, to the point of being able to detect the bodily heat emanations from its victims. The creature’s hearing is comparable to a bat or an owl, possessing a level of sensitivity on par with the bat’s own echo-sensitivity.
The Vampire’s sense of smell is as acute as that of a wolf or a dog’s, enabling the creature to track its prey for miles by the scent of the victim’s blood alone, a sensation that the Vampire relishes. The Vampire is also able to tell individual people apart by the scent of their blood coursing through their veins or bodily odors. The Vampire’s sense of touch is amazingly acute, as the creature can feel the heartbeat of a potential victim through thick walls, or it can detect the vibrations of a vampire hunter’s footsteps and the direction of the footsteps, enabling the Vampire to either escape or prepare an ambush for the would-be hunter.
In addition to its five senses, the Vampire possesses a preternatural sixth sense. The Vampire can instinctively sense impending danger, usually posed by humans. The revenant can sense emanations of good or evil, instinctively avoiding the former while congregating in the latter. Overall, the Vampire’s keen senses give the creature several advantages when hunting or eluding its enemies.
Resistance to Injury:
The Vampire is incapable of being harmed or slain by most forms of conventional injury, including projectiles or blades. Furthermore, the Vampire cannot feel the pain that would result from such attacks. Projectiles, unless magical in nature or comprised of silver, has no effect on the revenant whatsoever, serving only to slow the creature down. Likewise, blades don’t affect the Vampire at all, unless the blade is constructed of silver, magically enhanced, or removes the head.
The Vampire has supernatural regenerative capabilities, which allows the creature to recover from injuries that would permanently incapacitate or even kill a human. However, the Vampire cannot regenerate severed limbs, although the creature could possibly reattach a severed limb by pressing the limb against the stump. Poison, suffocation, extreme cold, aging, drowning, or disease cannot kill the Vampire, as the creature is already dead. The only substances that can kill or cause the Vampire pain are silver or blessed steel (both of which will be discussed later).
According to legend, the Vampire is able to command many of the very animals it is able to transform itself into. This includes the bat, the wolf, the rat, locusts, the owl, the fox, the snake, and the moth. These creatures of the night come at the Vampire’s beck and call. They will obey each and every single command, even if it means death. This ability is present in folklore, but isn’t commonly mentioned.
One possible explanation is that, since mankind sees the Vampire as a savage beast, these animals see the Vampire as a kindred spirit of sorts, finding themselves somehow compelled to obey the Vampire’s commands.
According to Professor Abraham Van Helsing, the Vampire is able to control the weather, within limits. The creature could direct the fog, summon a powerful storm, control the direction and the force of the wind, or even call down bolts of lightning to strike its enemies.
As the Vampire is essentially a rotting corpse, the revenant is capable of spreading a deadly plague through either its bite or its mere presence. In some realms or societies, the Vampire is known as nosferatu, which literally means “plague-carrier.” When the Vampire has destroyed a village, the contagious disease that inevitably follows kills off the survivors with a horrible wasting disease. Over the next few days, the victim would progressively become weaker and weaker, until death occurred. Worse, those who died of the plague could become Vampires themselves. Those that did arise from the grave would continue to infect the countryside with the Vampire’s evil, spreading death and pestilence wherever they went.
The most coveted trait of all is the Vampire’s immortality. Conceivably, assuming the Vampire feeds on a regular basis and evades vampire hunters, the Vampire could live forever. However, no Vampire in folklore ever exists long enough to actually determine how long the creature could exist. Thus, immortality is more of a trait of the fictional Vampire than a historical fact.
In regards to the Vampire’s actual lifespan (so to speak), it is often assumed by people that, barring destruction, the Vampire is immortal. However, this notion is only partially supported by folklore. Some Gypsies thought that the Vampire’s unliving existence only lasted for several months, while other Gypsies believed that a reanimated corpse could only exist for forty days, which was seen as a mockery of the forty days that Jesus Christ spent in the desert, resisting temptation from Satan.
As far as the Vampire of fiction goes, time equals power to the Vampire. The Vampire grows in strength for every year of its existence, gaining greater intelligence, greater cunning, an exponential increase in its various supernatural abilities, resistance to its weaknesses (sunlight, silver, etc.), and a decreasing need for blood. While this may be somewhat true in ancient folk beliefs, as mentioned previously, this is only partially supported by folklore.
Other Vampire Abilities:
In addition to those mentioned above, the Vampire has some other, lesser-known powers at its disposal. One of these abilities is the Vampire’s alleged ability to scale sheer surfaces, vertically or horizontally, much like a spider. This ability would allow the revenant to access places that would be otherwise impossible for a human to reach. However, this ability may have its roots in fiction. It likely came from the observation that the common vampire bat (desmodus rotundus) is highly agile compared to most other species of bats, able to cling to and scale sheer surfaces like mentioned above. However, the Vampire predated the discovery of the vampire bat, and hence this ability’s origins lay in fictional accounts.
Other abilities, more rooted in folklore than anything else, that the Vampire possesses includes causing crop blights (destroying food sources), causing a drought, causing impotence in men, or even stealing vital organs (like the heart or the liver).
The Lycan is the perfect predator, a savage hybrid of human intelligence and animal cunning. The Lycan is extremely powerful, capable of easily ripping a man apart. The Lycan has incredible hunting and killing capabilities, possessing supernatural levels of strength, speed, agility, and endurance.
The Lycan has supernatural regenerative capabilities, allowing the creature to recover from even the most grievous wounds within minutes (although whether the Lycan is capable of regrowing a severed limb is unknown). Silver inhibits the healing process, but the Lycan will eventually recover. The claws and teeth are designed for shredding flesh and snapping bones. The creatures have enhanced senses of sight, smell, and hearing. It can see extremely well in the dark, and can track its prey for miles by scent alone. The Lycan is able to hear the beating heart of its prey. Basically, when a Lycan attacks, there is almost no chance of survival.
The Lycan cannot be harmed by conventional weapons, as ordinary blades seem to do little more than annoy the beast. Only a silver arrow or blade can kill a werewolf. And even that is depending on the location and severity of the wound.
Obviously, still being of the BlackRose Vampire strain, all of the BlackRose Vampire abilities still apply and are even enhanced to a degree because of their Lycan Blood, as well as the added benefits of that same Lycan blood, this makes the Hybrids that much stronger than most creatures.
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